Qirina attempts to ascertain what sites are about based on an analysis of the text content on the front page. Did we get this one right? What do you think? If the niche has been incorrectly identified, gamflash.com's performance can probably be substantially improved by on-site SEO.
Here are some keywords which we've determined lie within the same circle of relevance as flash games.
The site gamflash.com's front page was last accessed by Qirina at 11:48 UTC on September 15, 2013.
The source was comprised of 147257 characters,
of which 138040 are code,
leaving an organic character count of 9217. The total word count on the gamflash.com home page is 1692.
We filtered out 36 numbers, 445 common words,
and 50 words shorter than three characters in length, leaving an impact word count of 902.
The size of the lexicon (number of unique words) is only 518.
We extracted thirteen top keywords, leaving 2.50% above the threshold.
The number of phrases above the threshold was five.
We found no significant keywords which are also in the domain name gamflash.com.
Source Character Count 147257 Code Character Count 138040 Organic Character Count 9217 Filtered Numbers 36 Filtered Words (Common) 445 Filtered Words (Short) 50 Total Word Count 1692 Impact Paragraph Count 2847 Impact Word Count 902 Impact Lexicon Size 518